Playable, PAL version, Average FPS 30, VPS 50, 1.5 res, XFB to virtual, EFB copies to texture, fog disabled to fix blurriness, V-sync on, idle skipping disabled for faster cutscenes. Even with native res, no enhancements, and hacks, absolutely could not get running full speed (50FPS) in game. In Dead Space Extraction, built especially for the Wii, players are placed in the middle of the initial Necromorph invasion that threatens humanity. This title has been tested on the environments listed below:ĭead Space: Extraction on Dolphin Wii/GC Emulator (720p HD) However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Is there any other relevant information? (e.g.Compatibility can be assumed to align with the indicated revisions. What are your PC specifications? (including, but not limited to: Operating I also tried several later releases at random and the latest I tried, master-4.0-5143-圆4 did not have this issue either. Master-4.0-5809-圆4 and master-4.0-5845-圆4ĭoes using an older version of Dolphin solve your issue? If yes, which Which versions of Dolphin did you test on? You should be receiving messages already before any 3D graphics appear.The messages can be skipped by keeping escape pressed, but the only time I kept on playing, Dolphin crashed a few minutes later in the same chapter. (Besides, in big rooms the framerate is constantly lower.) 3.5-336 IS NOT 3.5 and 3.0-776 IS NOT 3.0. I have tested it with Dolphin 3.0-776-dirty. Ive never got any issue with Dolphin 3.0Im using Dolphin 3.5-336. Unknown Pointer 0x1e6ecdae PC 0x80167 ddc LR 0x80166828 Every time when I reach that Point, Dolphin crashes Try with Dolphin 3.5. The emulator throws several messages like the following: What's the problem? Describe what went wrong in few words.
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